Whm 6D Battlemech 3D model features its heavy armor and weaponry reproduced for 3D printing. Oh, and not sure if new as of HM (I didn't really play much of Urban before getting HM), but the newer Hatchetman variant is a much nicer mix of both melee-enhancing and non-melee slots. Belonging to the class of heavy mechs, War Hammer engine can develop a top speed of 64.8 km/h, which ensures its capability to take part in most action engagements. The Heavy Metal DLC adds on a campaign featuring. I might try a UAC/10 L Laser mix once I have more of those. These Mechs can only be salvaged by headshotting the respective pilot, and theyre also mutually exclusive. I've also tried the all UAC/5 Annihilator. Every time I made a build around PPCs or AC20s or what have you, I felt like they werent really delivering what I wanted. Might be a little too easy to core stuff by accident with those things. The only really heavy gun I used was the Gauss cannon because I think the recoil penalty doesnt apply, it doesnt get that hot comparatively, and the highlander has lots of other weapons anyway. Next up, see what I can do with the lightweight UAC/20++es and a King Crab or perhaps an Atlas 2. Even sub-optimal with like one UAC/2 and a couple AC/2s the pilot-kill frequency was off the charts and I've been building my mechs to headshot since the game first came out. Without knowing you didn't get any of those new mechs from the final battle of the big Heavy Metal flashpoint series, I pilot-killed all but the big-name pilots (who I suspect are unkillable - certainly un-head-shottable). My mechs hardly take armor damage anymore. I have two now, only I stuck with vanilla ++ mLasers to keep the heat down (cuz I like my toys cold). The informative ComStar Field Library of HELPFUL Links, DFA Fan Sourcebook and Gazra's MechWarrior Lifepathing Post.įree Battletech Art assets provided by HBS, Community created Faction Banners and Custom Avatar and Insignia Thread. Gazra's Comprehensive Battletech Development Info Thread and Gruese's Map of the Inner Sphere 3025 ( forum thread)
Monthly HBS Developer Videos Q&A Sessions, HBS Youtube Archive, and Q&A Transcripts. It pretty much requires a heat exchanger to function and the goal is to get to 465 damage which would let it core a 100 ton assault mech in a single CT hit. Join your fellow BATTLETECH gamers in a Tournament, IWS League, Friday Night Fights, Command Academy and BT Discord.īT resources: TRO: 3028 and UCC Edmon's BATTLETECH Uninstall Guide and dZ_CCC ModPack Installation Guide BattleTechnology.īATTLETECH: FAQs, Forum Rules, AARland Rules, Sync Account w/ Steam, File a Support Ticket, Debug Mode, and Bug Report.īATTLETECH YouTube videos: FLASHPOINT, BT Teaser, Red City "BT Basics" series: Story, Combat and Merc Life. If you know the enemy and know yourself, you need not fear the result of a hundred battles ~ Sun Tzu Its not too huge, but it feels like late game is where a lot of build diversity dies compared to mid or early game where everything has its use.